these 2 derivations will be built: /nix/store/mjbdiqpykcqmlisvn8dk07kwfakgxrdp-unreal-agent-0.2.0.drv /nix/store/9162yknwjr5j569zr19a5awqn5ghp586-check-unreal-agent.drv building '/nix/store/mjbdiqpykcqmlisvn8dk07kwfakgxrdp-unreal-agent-0.2.0.drv' unreal-agent-0.2.0> Running phase: unpackPhase unreal-agent-0.2.0> unpacking source archive /nix/store/1pz8mk135km8fm5rxrgq7cn2z1bqqiqi-source unreal-agent-0.2.0> source root is source unreal-agent-0.2.0> Running phase: patchPhase unreal-agent-0.2.0> Running phase: updateAutotoolsGnuConfigScriptsPhase unreal-agent-0.2.0> Running phase: configurePhase unreal-agent-0.2.0> Running phase: buildPhase unreal-agent-0.2.0> Building subPackage ./cmd/unreal-agent-runner unreal-agent-0.2.0> buildPhase completed in 1 minutes 40 seconds unreal-agent-0.2.0> Running phase: checkPhase unreal-agent-0.2.0> ok github.com/unreallabsai/unreal-agent/cmd/unreal-agent-runner 0.012s unreal-agent-0.2.0> checkPhase completed in 1 minutes 25 seconds unreal-agent-0.2.0> Running phase: installPhase unreal-agent-0.2.0> Running phase: fixupPhase unreal-agent-0.2.0> shrinking RPATHs of ELF executables and libraries in /nix/store/sdid7kzlfywvl6y3l4mk7vifflqvjpw9-unreal-agent-0.2.0 unreal-agent-0.2.0> shrinking /nix/store/sdid7kzlfywvl6y3l4mk7vifflqvjpw9-unreal-agent-0.2.0/bin/unreal-agent-runner unreal-agent-0.2.0> patchelf: cannot find section '.dynamic'. The input file is most likely statically linked unreal-agent-0.2.0> checking for references to /build/ in /nix/store/sdid7kzlfywvl6y3l4mk7vifflqvjpw9-unreal-agent-0.2.0... unreal-agent-0.2.0> patchelf: cannot find section '.dynamic'. The input file is most likely statically linked unreal-agent-0.2.0> patching script interpreter paths in /nix/store/sdid7kzlfywvl6y3l4mk7vifflqvjpw9-unreal-agent-0.2.0 unreal-agent-0.2.0> stripping (with command strip and flags -S -p) in /nix/store/sdid7kzlfywvl6y3l4mk7vifflqvjpw9-unreal-agent-0.2.0/bin unreal-agent-0.2.0> Running phase: installCheckPhase unreal-agent-0.2.0> Usage: unreal-agent-0.2.0> unreal-agent-runner [options] < request.json unreal-agent-0.2.0> unreal-agent-runner [options] 'JSON request' unreal-agent-0.2.0> unreal-agent-runner [options] -p 'prompt' unreal-agent-0.2.0> unreal-agent-0.2.0> Reads one JSON request from stdin unless a positional request or -p is supplied. unreal-agent-0.2.0> Place options before the positional request. -p and a positional request are mutually exclusive. unreal-agent-0.2.0> unreal-agent-0.2.0> Options: unreal-agent-0.2.0> -log-directory string unreal-agent-0.2.0> optional session JSONL log directory; unset writes only to stdout unreal-agent-0.2.0> -p prompt unreal-agent-0.2.0> send a request with the given prompt without reading stdin unreal-agent-0.2.0> -session-directory string unreal-agent-0.2.0> directory containing session files; defaults to $XDG_STATE_HOME/unreal-agent/sessions, or $HOME/.local/state/unreal-agent/sessions unreal-agent-0.2.0> -tool-heartbeat-interval duration unreal-agent-0.2.0> tool-wait heartbeat interval (0 disables) (default 10m0s) unreal-agent-0.2.0> -workspace string unreal-agent-0.2.0> agent workspace and Bash working directory (default ".") unreal-agent-0.2.0> unreal-agent-0.2.0> Request schema (JSON object; unknown fields are rejected): unreal-agent-0.2.0> messages: array of {role: "user", content: string, message_id?: UUID string} unreal-agent-0.2.0> Non-empty array of user messages delivered in order. role defaults to "user"; unreal-agent-0.2.0> message_id defaults to a generated UUID. unreal-agent-0.2.0> prompt: string unreal-agent-0.2.0> Shorthand for one user message; used when messages is absent. unreal-agent-0.2.0> Supply messages or prompt. messages takes precedence when both are present. unreal-agent-0.2.0> model: string (optional) unreal-agent-0.2.0> Provider model ID; defaults to UNREAL_HARNESS_LLM_MODEL or the provider default. unreal-agent-0.2.0> max_attempts: positive integer (optional) unreal-agent-0.2.0> Overrides UNREAL_HARNESS_LLM_MAX_ATTEMPTS (default 5); 1 disables retries. unreal-agent-0.2.0> system_prompt: string (optional) unreal-agent-0.2.0> Replaces the default system prompt. unreal-agent-0.2.0> thinking_level: "low" | "medium" | "high" | "xhigh" | "max" (optional; default "high") unreal-agent-0.2.0> session_id: non-empty string (optional) unreal-agent-0.2.0> Creates or resumes a persisted session. unreal-agent-0.2.0> disallowed_tools: array of non-empty strings (optional) unreal-agent-0.2.0> Static tool names excluded from model context and execution. unreal-agent-0.2.0> extra_allowed_tools: array of non-empty strings (optional; accepted but ignored) unreal-agent-0.2.0> include_partial_messages: boolean (optional; accepted but ignored) building '/nix/store/9162yknwjr5j569zr19a5awqn5ghp586-check-unreal-agent.drv' upload niks3: ok