these 4 derivations will be built: /nix/store/77dna3fq2gcrzddj1rycl21qsznajbqd-source.drv /nix/store/064d3vda89nz6whvlv1cqy3schfzfig4-unreal-agent-0.2.0-go-modules.drv /nix/store/hisv551nr5bvyj902gk8lx59d5liz8p3-unreal-agent-0.2.0.drv /nix/store/4v5nsrxrwia3kjl6mqcbj5hvqwxvs732-check-unreal-agent.drv building '/nix/store/hisv551nr5bvyj902gk8lx59d5liz8p3-unreal-agent-0.2.0.drv' on 'ssh-ng://customer@mac02.m.ntd.one' building '/nix/store/hisv551nr5bvyj902gk8lx59d5liz8p3-unreal-agent-0.2.0.drv' unreal-agent-0.2.0> Running phase: unpackPhase unreal-agent-0.2.0> unpacking source archive /nix/store/1pz8mk135km8fm5rxrgq7cn2z1bqqiqi-source unreal-agent-0.2.0> source root is source unreal-agent-0.2.0> Running phase: patchPhase unreal-agent-0.2.0> Running phase: updateAutotoolsGnuConfigScriptsPhase unreal-agent-0.2.0> Running phase: configurePhase unreal-agent-0.2.0> Running phase: buildPhase unreal-agent-0.2.0> Building subPackage ./cmd/unreal-agent-runner unreal-agent-0.2.0> Running phase: checkPhase unreal-agent-0.2.0> ok github.com/unreallabsai/unreal-agent/cmd/unreal-agent-runner 0.267s unreal-agent-0.2.0> Running phase: installPhase unreal-agent-0.2.0> Running phase: fixupPhase unreal-agent-0.2.0> checking for references to /nix/var/nix/builds/nix-12564-1638506830/ in /nix/store/s321rzas7m1bxyz42b47rf5ziy034pa6-unreal-agent-0.2.0... unreal-agent-0.2.0> /nix/store/cv1d7p48379km6a85h4zp6kr86brh32q-audit-tmpdir.sh: line 39: 16400 Done find "$dir" -type f -not -path '*/.build-id/*' -print0 unreal-agent-0.2.0> 16401 Segmentation fault: 11 | while IFS= read -r -d '' file; do unreal-agent-0.2.0> if isELF "$file"; then unreal-agent-0.2.0> printf '%s\0' "$file" 1>&3; unreal-agent-0.2.0> else unreal-agent-0.2.0> if isScript "$file"; then unreal-agent-0.2.0> filename=${file##*/}; dir=${file%/*}; if [ -e "$dir/.$filename-wrapped" ]; then unreal-agent-0.2.0> printf '%s\0' "$file" 1>&4; unreal-agent-0.2.0> fi; unreal-agent-0.2.0> fi; unreal-agent-0.2.0> fi; unreal-agent-0.2.0> done unreal-agent-0.2.0> patching script interpreter paths in /nix/store/s321rzas7m1bxyz42b47rf5ziy034pa6-unreal-agent-0.2.0 unreal-agent-0.2.0> stripping (with command strip and flags -S) in /nix/store/s321rzas7m1bxyz42b47rf5ziy034pa6-unreal-agent-0.2.0/bin unreal-agent-0.2.0> Running phase: installCheckPhase unreal-agent-0.2.0> Usage: unreal-agent-0.2.0> unreal-agent-runner [options] < request.json unreal-agent-0.2.0> unreal-agent-runner [options] 'JSON request' unreal-agent-0.2.0> unreal-agent-runner [options] -p 'prompt' unreal-agent-0.2.0> unreal-agent-0.2.0> Reads one JSON request from stdin unless a positional request or -p is supplied. unreal-agent-0.2.0> Place options before the positional request. -p and a positional request are mutually exclusive. unreal-agent-0.2.0> unreal-agent-0.2.0> Options: unreal-agent-0.2.0> -log-directory string unreal-agent-0.2.0> optional session JSONL log directory; unset writes only to stdout unreal-agent-0.2.0> -p prompt unreal-agent-0.2.0> send a request with the given prompt without reading stdin unreal-agent-0.2.0> -session-directory string unreal-agent-0.2.0> directory containing session files; defaults to $XDG_STATE_HOME/unreal-agent/sessions, or $HOME/.local/state/unreal-agent/sessions unreal-agent-0.2.0> -tool-heartbeat-interval duration unreal-agent-0.2.0> tool-wait heartbeat interval (0 disables) (default 10m0s) unreal-agent-0.2.0> -workspace string unreal-agent-0.2.0> agent workspace and Bash working directory (default ".") unreal-agent-0.2.0> unreal-agent-0.2.0> Request schema (JSON object; unknown fields are rejected): unreal-agent-0.2.0> messages: array of {role: "user", content: string, message_id?: UUID string} unreal-agent-0.2.0> Non-empty array of user messages delivered in order. role defaults to "user"; unreal-agent-0.2.0> message_id defaults to a generated UUID. unreal-agent-0.2.0> prompt: string unreal-agent-0.2.0> Shorthand for one user message; used when messages is absent. unreal-agent-0.2.0> Supply messages or prompt. messages takes precedence when both are present. unreal-agent-0.2.0> model: string (optional) unreal-agent-0.2.0> Provider model ID; defaults to UNREAL_HARNESS_LLM_MODEL or the provider default. unreal-agent-0.2.0> max_attempts: positive integer (optional) unreal-agent-0.2.0> Overrides UNREAL_HARNESS_LLM_MAX_ATTEMPTS (default 5); 1 disables retries. unreal-agent-0.2.0> system_prompt: string (optional) unreal-agent-0.2.0> Replaces the default system prompt. unreal-agent-0.2.0> thinking_level: "low" | "medium" | "high" | "xhigh" | "max" (optional; default "high") unreal-agent-0.2.0> session_id: non-empty string (optional) unreal-agent-0.2.0> Creates or resumes a persisted session. unreal-agent-0.2.0> disallowed_tools: array of non-empty strings (optional) unreal-agent-0.2.0> Static tool names excluded from model context and execution. unreal-agent-0.2.0> extra_allowed_tools: array of non-empty strings (optional; accepted but ignored) unreal-agent-0.2.0> include_partial_messages: boolean (optional; accepted but ignored) building '/nix/store/4v5nsrxrwia3kjl6mqcbj5hvqwxvs732-check-unreal-agent.drv' on 'ssh-ng://customer@mac02.m.ntd.one' building '/nix/store/4v5nsrxrwia3kjl6mqcbj5hvqwxvs732-check-unreal-agent.drv' upload niks3: ok